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Thread Statistics | Show CCP posts - 1 post(s) |

Sentenced 1989
The Incursion Guild Holdings
7
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Posted - 2013.02.25 15:05:00 -
[1] - Quote
Rocanegra wrote: I don't mind changing my tank, as far as I can use my future Vindicator ;)
what about rigs? |

Sentenced 1989
Quantum Anomaly Corporation
36
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Posted - 2014.02.02 14:19:00 -
[2] - Quote
Here, to make it easier for you incursion FC's out there
You can use this facebook application to update your motd with current focus, without having to link each system manually.
Just open the app, ignore the warning for certificate (it's self signed, just to make it work on facebook) and select constallation and color from dropdown menus, select all and paste in your channel with all systems linked, etc If you find any mistakes or missing info, eve mail me and I'll add it.
Link: https://apps.facebook.com/incursion_const/ (can only be used by chrome and safari so far due to cert issues) Support for internet explorer and firefox is coming in few hours, or I'll just move the app away from facebook to another server and update the link
Also, feel free to add The Incursion Guild (TIG) (invite only, Marauders) to list of trustworthy shield communities :)
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Sentenced 1989
Quantum Anomaly Corporation
43
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Posted - 2014.04.12 14:44:00 -
[3] - Quote
PopplerRo wrote:Goldiiee wrote:Washburn wrote:blah blah blah Bastion Module doesn't work for Incursions, but I figure you knew that already (Just wanted future readers to be sure). Otherwise I have seen several players bring a Vargur and do quite well with them. The long training required is probably why you don't see a lot of them and the fact that the same amount of training in a Pirate Hull nets you more DPS albeit less tank is probably why they are such a Niche Ship. Bastion marauders work fine for incursions (mainly vgs & assaults), but they have much higher skill requirements than a pirate BS equivalent and less paper dps. Using bastion also means having to sacrifice damage+application modules in favor of active tanking modules but you can avoid bringing logistics then in favor of more dps ships. Many groups don't use bastion setups due to unfamiliarity with them and they may feel bad for all the logi pilots that would become redundant as a result.
Erhmm.. we use bastion, and 2 slot tank and don't even use a-type invuls and works as a charm in VG's
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Sentenced 1989
Quantum Anomaly Corporation
43
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Posted - 2014.04.12 20:21:00 -
[4] - Quote
James Baboli wrote:Sentenced 1989 wrote:
Erhmm.. we use bastion, and 2 slot tank and don't even use a-type invuls and works as a charm in VG's
Though, it does mostly lock you into multiples of 5min, and even hulls with t1 resist profile can be single slot + 1 t1 rig tanked with a B type invuln. Can't speak for true minimum with armor.
At the moment we can't be arsed to change the rigs, so Vargur, Kronos, Paladin each have 1 resist module, 1 repper, 1 damage control just in case (not really needed), and one rig for tank (not really needed).
As far as locking you into position, thats not the problem, after few sites you get the hang when to turn it off. We do have 2 safeguards for to much damage when you are out of bastion: 1) Common sense - If you are taking to much damage, give it one more cycle lol 2) If you can't be arsed for one more cycle yell on comms for few seconds of remote reps from you buddies, it's team sport after all
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Sentenced 1989
Quantum Anomaly Corporation
54
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Posted - 2014.05.21 12:09:00 -
[5] - Quote
Goldiiee wrote:Added TIG and a link to their web page to the OP.
Thank you for editing link, cheers
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Sentenced 1989
Quantum Anomaly Corporation
67
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Posted - 2014.06.07 22:10:00 -
[6] - Quote
Hey man, why is TIG in armor section? :D
We use both shield and armor at the same time, and we are more in tune with shields since we usually have more shield ship and we started as shield pirate fleet :D
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Sentenced 1989
Quantum Anomaly Corporation
67
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Posted - 2014.06.08 07:16:00 -
[7] - Quote
Goldiiee wrote:Sentenced 1989 wrote:Hey man, why is TIG in armor section? :D
We use both shield and armor at the same time, and we are more in tune with shields since we usually have more shield ship and we started as shield pirate fleet :D It's all very confusing, Shield...Armour...Hull... Fixed it for you, sort of, still had to drop you in one or the other so we will leave you in shield fleets this month 
Thank you.
Thing is, we use marauders and fly VG's only, local tanked, so we can allow ourselves both types of ships. However, we do take ships from local in time to time and we prefer them to be shield so we can more easily spider rep them...
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Sentenced 1989
Quantum Anomaly Corporation
69
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Posted - 2014.07.09 12:38:00 -
[8] - Quote
Komodo Askold wrote: 1.- Let's say I get an afternoon with spare hours to play. Time has come to join a TVP fleet and bring my ship. Now: how can I know in what Incursion area are they? I guess TVP in particular is Empire focused, but what constellation? Do large Incursion groups have fleets in several constellations simultaneously, or do they stick to a single one?
They stick to one constellation, join in their channel and read in MOTD where they are (message of the day, every channel has one and you can read it when you join/login and you can refresh it by clicking on the little cog icon in your chat window and selecting reload motd option)
Komodo Askold wrote: 2.- Once I'm nearby, how to contact them? I'd like to talk with one of their FC's or trainers and present myself as a newbie, to get some advice focused on their group. The thing is that their webpage is... no longer there. In fact, the link provided in the OP, which is the same one provided by TVP in their mailing lists, leads only to an advertising webpage. They even had a Newbie Guide, but leads to the same webpage. So I don't know who to contact or any other advice they might had have. What do you recommend me?
Once you see where they are, in their channel just type "x" and drag and drop your ship fitting, if there is a fleet going and your fit is acceptable, you should get invite. For new players - Warp to FC first time. Once you land, try to warp again. If you hear message "you cannot warp there because natural phenoma is disrupting your warp" it means you are at correct site. After that ask FC if the gate is clear to take, once he says its green then activate gate. Every new warp will be done to broadcasted site by yourself or by FC, but he will say it on comms. Also, join comms before you get into site. And for HQ ask how to broadcast for shield. Never take gate unless FC says so. That covers most basics
Komodo Askold wrote: 3.- Once in a fleet and going, what can be expected from a newbie in a Sniper role? Just follow FC orders, shoot the tags and broadcast for shields? I ask this because there's a lot of abreviations for JJJ, MTAC... that are starting to make my head hurt a bit.
For starters, keep range your anchor, usually called LA or long range anchor, shoot tags, most fleets have 1-9 for whole fleet or just for short range, snipers use A-F, so if you don't see letters, shoot numbers, once you see letters, switch to letters.
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Sentenced 1989
Quantum Anomaly Corporation
75
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Posted - 2014.08.24 16:50:00 -
[9] - Quote
Nephilim Mabebu wrote:Hi, is it possible to run VG's with 5 players or it shoul be avoided?
To throw my 2 cents here...
TIG has done fleets before with short list of members (we would send in less pilots and bring random alts in frigates to scoop excess reward and then split at the end from alts, you can easily go to 150-160 mill per hour per real person that way).
What we found out is with Marauders, 5 is enough if they are local tank, easy, manageable, not great, but not to hard. Same goes for pirate ships, 5 dps isn't to bad, would need one vindie at least, but you need to account for logies.
So we did with 7 on grid, 5 dps - 2 logie. Anything less then that could complete sites, but we always ran with redundancy and we figured if somebody DC'es, we wanted to have backups. With 7 on grid it meant we had 1 vindie and 4 ships with remote reps. In case we lose a logie, remaining 4 battleships can rep the existing logie while he reps the fleet. It really doesn't work well without vindie unless you put web on every ship and focus, but takes to long, we used tripple web vindie to do webbing while rest shot and was ready to keep fleet alive in case logie drops.
If you do 5 only, you could run in some issues, even if you take one logie to rep everybody and everybody to rep the logie, it would take lots of concentrations, and errors or occasional DC's could easily be fatal
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Sentenced 1989
Quantum Anomaly Corporation
75
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Posted - 2014.08.27 16:05:00 -
[10] - Quote
Goldiiee wrote:I am still unable to get on and dedicate any serious time to do the new Scout sites with a group, if anyone has a good comprehensive write-up available to post here I will link to it from the OP.
I changed the OP to reflect the new Scout sites no longer being Solo'able.
Same here, been thinking to tackle it with 3-4 marauders this weekend to see what's it about if I get time and get a hold of few of my regular fleet members
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Sentenced 1989
Quantum Anomaly Corporation
75
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Posted - 2014.08.28 07:32:00 -
[11] - Quote
Noble is correct, TVP has SRP, so I don't see where is the issue. On point of TVP closing incursions will hurt them more then ISN. ISN is used to moving, has stable member base and won't be that much affected. However TVP is still considered to be noob approachable, and lots os noobs will stop running incursions pretty soon if you have to move every few hours. Not to mention there is a big list of incursion communities in game, and TVP trying to hurt ISN will just make TVP go on everybodies nerves, same as DIN has managed to **** everybody off.
But in the end, who cares... I can run incursions if they are available, if not I can do missions or blow **** up with bombers bar. If it makes some teen pop stars or some middle crisis aged people happy to play leadership and prove themselves in their own eyes, who am I to judge...
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Sentenced 1989
Quantum Anomaly Corporation
76
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Posted - 2014.08.28 22:16:00 -
[12] - Quote
Lipbite wrote:Sentenced 1989 wrote:stable member base It will be very interesting to see how stable member base will deal with stable lack of incursions during their flying hours (while TVP is flying 23/7 so most of its members will get ISKies no matter what). I'd bet on transition back into assault community.
Same with you, you won't have 23/7 fleets if you kill all the moms when ISN forms up, which will hurt you as well. And you don't have 23/7 fleets either, but none of my business anyways. Your decision to pop moms or not to pop moms. But as somebody suggested, if you have problems with other channels I would say go and contest them, don't ruin ISK making for everybody else as well. But enough talking, there are ships to be killed and bomb launcher trigger in my manticore is itching
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Sentenced 1989
Quantum Anomaly Corporation
118
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Posted - 2014.09.08 13:32:18 -
[13] - Quote
On the plus side, I had some time to update my script
Enjoy: http://eve.qsna.eu/post.php?post_id=incursion_constellations_layout
More info about this tool: https://forums.eveonline.com/default.aspx?g=posts&t=345526&find=unread
The Incursion Guild
QA Combat Analyze
Incursion Layout Builder
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Sentenced 1989
Quantum Anomaly Corporation
90
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Posted - 2014.09.15 22:59:00 -
[14] - Quote
There was an issue with parsing this post's BBCode
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Sentenced 1989
Quantum Anomaly Corporation
118
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Posted - 2014.09.21 10:46:34 -
[15] - Quote
New tool is out: https://forums.eveonline.com/default.aspx?g=posts&t=374736&find=unread
The Incursion Guild
QA Combat Analyze
Incursion Layout Builder
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Sentenced 1989
Quantum Anomaly Corporation
118
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Posted - 2014.10.10 17:53:24 -
[16] - Quote
Dorian Wylde wrote:So how does one go about joining these communities?
For those with open channels just go and join in their channel by going to join channel option in game and typing their channel name. (like WTM)
Some of them have private channels along public ones, but you get invited there later. (like ISN)
And some have just private invite channels, where you need to contact FC to ask about requirements and joining (like TIG)
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Sentenced 1989
Quantum Anomaly Corporation
117
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Posted - 2014.10.12 22:53:00 -
[17] - Quote
TIG has temporarily opened an public channel, can I please get Goldiiee to update the original post, channel name is 'TIG Pub'
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Sentenced 1989
Quantum Anomaly Corporation
118
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Posted - 2014.10.24 05:36:09 -
[18] - Quote
James Baboli wrote:Sentenced 1989 wrote:TIG has temporarily opened an public channel, can I please get Goldiiee to update the original post, channel name is 'TIG Pub' I may just have to grab local tank for my vargur and see what the fuss is about.  See you in space.
Due to lately drops in our member base, we switched back to pirate fleets so we can have wider choice of picking up new people.
However, Vargurs we can take, kronos and paladin are a no go since we don't field armor booster regularly as we used to.
This is the one we used to use and is still viable:http://eve.qsna.eu/post.php?post_id=tig_vargur (keep in mind this part of webpage didn't recieve visual overhaul, so looks bad, but will give you general idea)
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Sentenced 1989
156
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Posted - 2014.12.28 11:29:50 -
[19] - Quote
James Baboli wrote:Odene Freeman wrote:I'm flying mostly matar shield crusers [can be bc/bs]. Can you guys recomend me a good incursion group?
What channel to join, what to say, mb some fits? You know all that stuff. Was reading the recent post on this thread but I have no idea if that aren't out of date.
cheers! I recommend the one I will be starting up as soon as my network is stable enough to connect to EVE, but I might be just a tad biased. Other recommendations would be to join the "Incursion Public" channel join a couple channels and watch their channels for a hour or so before committing to flying fairly exclusively with any channel. Channel is TRAIN INC.
Yep, sound recommendation.
Also keep in mind that several channels use same / similar fits, so you can join multiple channels and go to with one currently with free spots. Some channels, like TIG and HBIF (maybe some others, but for only for those 2 I know for certain) have different rigs then most of other communities, so if you go with them you might have trouble joining others when they are not flying due to rigs being different.
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